New Decks : Using the Multiple Decks feature
Posted: Mon 22 Aug, 2016 1:33 pm
Regards Richard and anyone else looking for new uses for "Multiple Decks" and/or "Subsets"
Mulitple Decks now seem to be working very well - excellent!
I also note here that the problems which had been blighting the "New Random Sort" seem also to have been sorted!
I also note here that there had been some problems with "Too Many Deck-itis" causing some very wierd effects with some Decks. That also now seems to be sorted (and keep the number of those Decks down with the new "Load on Demand" feature or face certain headaches)
Lots of Sorting by Richard - so thanks! BUT WHAT'S ALL THIS GETTING TO... You'll see...
Various problems there had caused me to stop using the Lottery Number Decks that are on the Deck Share.
I wasn't confident of the results! So I went back to my former Bread Bin and Numbered Tokens to choose my numbers.
In the process i worked out a few "Policies".
For the Lotto that only costs 0.5€ I sometimes play a "Wheel of 15x15". 15 numbers wheeled into 15 tickets. 15 is a lucky number for me...
So the Policy - to keep my lottery spending DOWN, is that I only play that 15x15 Wheel if as I'm doing my Tokens and at some stage of the throwing exactly 15 Tokens turn up. That's my sign. Otherwise I go for 12 numbers played just as two tickets (the minimum play).
Now can I do that in Orphalese? ... Well wait there's more...
In the throwing of the tokens, you often come up in the last throws with "only needing a couple more to make up the 12". But sometimes the 3 or 4 your throwing all turn face up, or all turn face down.
Another Policy to keep my spending down -
a) If they all come face up, any number of times then I continue...
b) But if they all come up "Blank" face down three times in a row then I don't play that time. I suppose depending on your Wallet (Pocket-book in USofA) you might want to make that just twice in a row?
Now can I do that in Orphalese?
I believe that with "Multiple Decks" and/or "Subsets" it SHOULD be possible with a separate Deck or possibly using a combined Deck (but only ever using Subsets of that).
With Multiple decks:-
The First Deck is one of those Lotto Decks on the Share.
The Second Deck could contain a good number of Cards "12" and just a few or one "15".
It could also contain a couple of "Don't Play Tonight" Cards. (Or perhaps "Not Tonight Darling!"?)
(Other People of course might prefer other numbers!)
Done & Dusted - and now go and do likewise - work out new ways of using the massive power now in Orphalese!
I'm gonna "Go Draw Me 'Em Cards"...
Regards, hope you like the idea,
Greg
P.S. - I just thought - because people are different and to allow for that the Deck could contain quite a lot of each and leave it up to the user to select how many they want of each - using the "Subsets" feature! (I've always been a choices person).
P.P.S. - I also just thought - if those Lottery decks, already on the Deck Share, were expanded with and equal number of "Blank Ones", then using that you would faithfully re-create the actual throwing of Tokens for your Numbers.
Throw #1 - Any that come up Blank have to be discarded. This can now be done with the new "Gather" and "Gather as a Subset" functions! So relying on that working properly one can really "Do the Lotto Tokens".
Just to help you, here are my "Rules for Throwing"
1) If too many numbers turn face up then:- Discard all Blanks and re-throw the Face Up ones.
2) If not enough numbers turn face up then:- Those numbers that were face up become "Definites" and are laid in a twin line for easy counting, excluded from further throws. The Blanks are now the ones that are re-thrown.
Mulitple Decks now seem to be working very well - excellent!
I also note here that the problems which had been blighting the "New Random Sort" seem also to have been sorted!
I also note here that there had been some problems with "Too Many Deck-itis" causing some very wierd effects with some Decks. That also now seems to be sorted (and keep the number of those Decks down with the new "Load on Demand" feature or face certain headaches)
Lots of Sorting by Richard - so thanks! BUT WHAT'S ALL THIS GETTING TO... You'll see...
Various problems there had caused me to stop using the Lottery Number Decks that are on the Deck Share.
I wasn't confident of the results! So I went back to my former Bread Bin and Numbered Tokens to choose my numbers.
In the process i worked out a few "Policies".
For the Lotto that only costs 0.5€ I sometimes play a "Wheel of 15x15". 15 numbers wheeled into 15 tickets. 15 is a lucky number for me...
So the Policy - to keep my lottery spending DOWN, is that I only play that 15x15 Wheel if as I'm doing my Tokens and at some stage of the throwing exactly 15 Tokens turn up. That's my sign. Otherwise I go for 12 numbers played just as two tickets (the minimum play).
Now can I do that in Orphalese? ... Well wait there's more...
In the throwing of the tokens, you often come up in the last throws with "only needing a couple more to make up the 12". But sometimes the 3 or 4 your throwing all turn face up, or all turn face down.
Another Policy to keep my spending down -
a) If they all come face up, any number of times then I continue...
b) But if they all come up "Blank" face down three times in a row then I don't play that time. I suppose depending on your Wallet (Pocket-book in USofA) you might want to make that just twice in a row?
Now can I do that in Orphalese?
I believe that with "Multiple Decks" and/or "Subsets" it SHOULD be possible with a separate Deck or possibly using a combined Deck (but only ever using Subsets of that).
With Multiple decks:-
The First Deck is one of those Lotto Decks on the Share.
The Second Deck could contain a good number of Cards "12" and just a few or one "15".
It could also contain a couple of "Don't Play Tonight" Cards. (Or perhaps "Not Tonight Darling!"?)
(Other People of course might prefer other numbers!)
Done & Dusted - and now go and do likewise - work out new ways of using the massive power now in Orphalese!
I'm gonna "Go Draw Me 'Em Cards"...
Regards, hope you like the idea,
Greg
P.S. - I just thought - because people are different and to allow for that the Deck could contain quite a lot of each and leave it up to the user to select how many they want of each - using the "Subsets" feature! (I've always been a choices person).
P.P.S. - I also just thought - if those Lottery decks, already on the Deck Share, were expanded with and equal number of "Blank Ones", then using that you would faithfully re-create the actual throwing of Tokens for your Numbers.
Throw #1 - Any that come up Blank have to be discarded. This can now be done with the new "Gather" and "Gather as a Subset" functions! So relying on that working properly one can really "Do the Lotto Tokens".
Just to help you, here are my "Rules for Throwing"
1) If too many numbers turn face up then:- Discard all Blanks and re-throw the Face Up ones.
2) If not enough numbers turn face up then:- Those numbers that were face up become "Definites" and are laid in a twin line for easy counting, excluded from further throws. The Blanks are now the ones that are re-thrown.